set pPuppetSpriteList = [3,4,5,18,19,20,23,24,25,21,22,31]
set pResist = [.000147,.35,.000172,.001]
set pSoundlist = [the number of cast "IREFLUC1.AIF", the number of cast "IREFLUE1.AIF", the number of cast "IREFLUG1.AIF", the number of cast "IREFLUC2.AIF", the number of cast "IREFLUE2.AIF", the number of cast "IREFLUG2.AIF"]
set pFirstLightCastNum = the number of cast "IREGRL1.PIC"
set pFirstShaftCastNum = the number of cast "IRECPWS.PIC"
--put "pSoundlist at mInit" && pSoundList
set pWireStartSprite = 6
set pGlow = 2 -- the sprite channel with the glowing thingy
set pLastGLow = the number of cast "glow.pics00067" -- last in the sequence
set pNewGlow = member "glow1.pic.8bit"
set pNewGlow2 = member "glow2.pic.8bit"
set pDot = member "Dot"
set pStartCommentMem = the number of member "OUTCOME 1"